Part One of the Art Overhaul Update!
Tag: Game Development
Devblog 55
Bug fixes, an office building, campfires, and more!
Devblog 54
Optimizations, bug fixes, a Knife, and more!
Devblog 53
Menu changes, automatic seasonal content, zombie improvements, and more!
Devblog 52
Tooltip changes, seasonal changes, and more!
Devblog 51
A new weapon, food, menu improvements, & more!
Devblog 50
Saving changes, new music, and fixes!
Update:
This update is a bit smaller content wise but there have been some massive changes internally.
Saving Changes:
This update introduces some changes to the saving system. Previously game data was stored globally, meaning that it could be accessed at any time until the data is changed or the game is reset. While useful its impractical and it is causing some issues. Now data will be stored locally. Due to these changes saves made prior to this update may not be fully compatible.
New Music:
Three new music tracks have been added to the game. Like the other music in the game, it will play dynamically.
Fixes & Changes:
– Fixed .357 ammo
– Fixed melee attack bug
– Removed item limits
Devblog 49
New buildings, particle effects, damage changes, & more!
Devblog 47
Zone naming, music, and more!
Devblog 46
Item highlighting, door rotating, new food, and more!