Minor Graphics Overhaul:
The world has better textures. I added a grass texture, its not great and it has a few problems when it switches to the next tile. Roofs look a lot better. Most objects were touched up, added more depth to the textures.
Configs:
Fixed a few problems with the configs. The FPS counter was unable to be turned off.
World Changes:
The world size has now doubled and fits better. The world used to be 5000x5000 and now it is 10240x10240. This might not even be big enough but we will see. Currently if filled to the max it could fit about ~624 houses, this is if they were all right next to each other.
Saves:
- Saves are now called save.zav
Optimization:
I’ve changed up the optimization a bit, bodies no longer vanish when they are visible.
HUD:
The HUD has received a few additions. I’ve added a food and water icon.
Zombie Spawns:
The spawns are in the works but they still need some tweaking. I plan to add this at the same time as item/ammo spawns because you would run out of ammo and be unable to fight the zombies.
Bugs:
- Shotgun bullet bug is still in.
- Fixed no reload sound
- Fixed roof size(was a few sizes too small)
- Fixed collisions on the fallen chair
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