Custom Controls:

You can now rebind the controls to your liking. The only thing you cant rebind at the moment is shooting key (LMB).

Config:

With the control rebinding added I had to add all of that to the config for it to be saved. I also put a system in place that will automatically reset the config when needed for example this update.

World Changes:

Previously the world was 10,240 x 10,240, now its 20,480 x 20,480. I’ve also added a ton of trees in 3 different sizes. Lastly, I changed the grass texture making it a bit darker and less blurry. In turn, this has also raised the size of the texture from 518kb to 1.75mb, luckily this hasn’t seemed to affect performance.

Zombies:

Minor changes to the zombie player collisions. The zombies can no longer be pushed around. This still needs some work though because the player can get stuck.

Props/Tiles:

I’ve been working on some new world props such as some cars. They won’t be usable but it will add some more stuff to the world. New trees, I was trying to make a pine tree and it ended up not looking anything like one but it does look like a pretty good normal tree.

Credits:

I added a credits video to the game which can be accessed from the main menu. I’ll probably have to change it in the future though.

Better Saving:

I’ve started some work on a better saving method which could make it in the next update. With the new saving, you wouldn’t have to restart every update unless I forced it to be incompatible for some reason such as massive changes to the world. With this system will come many problems though.

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