Z is a survival game with a top-down shooter perspective. So far, I’ve gotten quite a bit done, such as some models, player movement, weapons, health, ammo, and zombie movement/AI.

Currently, the player model has a built-in gun just to make things easier for now, but later it probably won’t, since you’ll spawn with little to nothing.

There’s still a lot that needs to be done, like adding new areas, weapons, loot, food and water, a hunger and thirst meter, regenerating health, and an inventory. Before I get started on those, I want to polish a few things, especially the player movement, because at the moment, I hate it.

There’s also a lot of stuff that would be cool to add but probably won’t make it in. I may try, but nothing is set in stone. Things like base building, vehicles, crafting, and different zombie types.

I don’t think base building would really be worth it, since it would be pretty limited, but I might add the ability to fortify the houses you find. Vehicles would be cool too, but the map probably won’t be big enough to really take advantage of them. Crafting could be fun, but it would likely be limited to basic items like bandages or whatever.

As for different zombie types, it could be interesting, but I’m not a big fan of them. Some games do a great job with them, but it kind of ruins the realism to see a zombie the size of a tank. Zombies are somewhat believable. Diseases can do crazy things. In theory, rabies could make a “zombie,” but you don’t really see diseases turning people into tanks.

Anyway, those are my current plans for what this game is hopefully going to become. If you’re interested, make sure to follow. I might be releasing a demo sometime soon.

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